It’s My Birthday! (Yay)
Also I’ve been working on a planet generator in Unity, as I am wont to do, because of something I want to make for my final year project in University this year. Here it is:
A stunning vista.
At the moment all it makes are different variations on the same grey planet, and sometimes because of the LOD popping you just fall through the terrain and have to fly out again, but whatever, I just want to show off what I’ve done so far. Try generating a couple planets, you might be surprised.
The final project’s gonna be called Dawn, so this is Before Dawn. bask in my genius.
Here’s the link if you want to try it: DOWNLOAD
EDIT: I have since discovered several crash bugs in this build, Null Reference and Divide By Zero stuff, pretty standard. Just be aware.
For one of my Modules this semester i had to produce a 3d game in Unity, and it ended up turning out pretty good.
It’s a 3rd person space sim where you have to complete various missions: Delivery, Mining, Fighting space whales, etc. to earn credits to buy upgrades to install on your ship. Oddly enough no trading though, pretty unusual for a space sim. The combat’s a bit weak but i didn’t really have the time to expand on it much further. It’s serviceable though.
If you’re stuck pressing F1 will bring up the manual and there’s an instructions tab on that. Also after you’ve started the game you have to undock (u) and re-dock (t, Enter) to the starting station to get the station GUI to show up. I don’t think i ever explained that anywhere. Oh and there are cheats listed in the text file in the zip if you just want to muck about.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
My research notes (read: list of things to think about and what i thought about them, train of thought) and a more rigid scientific spreadsheet of my data.
This page is just a wrapper so that i can harvard reference both of my research docs into my report in one go in case anyone wants to verify my findings or at least understand where i’m pulling my data from.
Good news everyone, I’ve made yet another demo in Monogame. This time I’ve been working on adding a polygon renderer to my Monogame “Engine”, so here’s some Cubes in various rotations. I’m still a ways off being able to make a proper 3D game, specifically I absolutely need Collision, but progress is progress so here’s to that!
As usual built for OpenGL and .Net4.6 on a Windows 10, 64bit machine so if it doesn’t work on your pc then that’s probably why.
Previous: Monoparticle Particle Engine
A little physics sim i made in Monogame, probably horribly wrong but hey it’s the first real progress i’ve made in the field. May only work on 64 bit windows 10, i dunno, i haven’t tested it on anything else.
Next: BobCube programmable mesh renderer
So here it is. Given the sheer amount of keyframes that went into that 316 frame clip i kinda misjudged how long 10 seconds actually was. Probably why i misunderestimated how quick i had the eyes darting around.
Looks kinda stilted and floaty, like Mid-90s mainframe animation, which i guess makes sense: they were pioneering the methods of animation and i’m pioneering my own knowledge on how to animate. On the plus side i’m glad i managed to avoid the rigid body syndrome that a lot of early animations (and one shot in clone wars from 2009) seem to have. It also syncs up with the music of the original somewhat well so +1 to accuracy. And i managed to fix most of the skin clipping through the sleeve to the point i can’t notice any in the video. Lack of green sweater kinda ruins the character’s colour diversity but it really couldn’t be helped. Next time i’m gonna have to think about where clothes are placed so i don’t end up unable to skin it properly again.
Kinda ends abruptly too because i ran out of time and didn’t want to spend another hour going over the nessiccary 10 seconds with my rapidly deteriorating character rig.
That said i can’t help but feel almost proud at how i’ve managed to create something halfway decent even if it is the same rushed amature quality as everything i put my hands to and looking back in a month’s time i’ll probably shake my head and sigh. But yes pride. the stuff that comes before a fall and makes you do things stupidly and for stupid reasons.
With all that in mind i rate this animation a 3/5
I toyed between 2 and 3 but i’ve decided on 3 because it’s good for what it is: my first foray into human animation. And no i’m not giving it a 2.5 because using decimals defeats the point of giving each rating a discreet meaning.
Animation done. Not shown: the camera moving around.
At the moment i’m editing the video. It’s set up to fade in. from black for a few frames.
Probably the second time i’ve used after effects so nothing fancy.