3D Charcter Animation 3: belated progress report

Yeah, i totally suck at this regular progress report shtuff.

Current progress on Miss Sweep

At the moment i have my character model made (mostly). It’s based off a couple of sketches i made. As you can see from the arm phasing through her clothes i’m currently skinning. i also have to At the moment i’m playing around with the skin weights, which is kinda dumb because i’ve lost the inside mouth geometry and probably need to add that back in first. I’m thinking of going for a more exagerated animation style, fast movments, lots of squetch. Also gonna be animating the face in multiple ways: Morph shapes for expression, moving textures for the eyes and layered over animated textures for the eyelids, that’s gonna take some time to draw. also kinda want to draw seperate eyes with big and small pupils for different light levels.

Been having some issues with IK handles and my reverse foot thing messing up the skin binding so i think i’m gonna disable them for now in exchange for something that works, after all i have all easter to animate it but apparently i need the model/rig done by either this or next friday (?) so that’s where i’m cutting corners.

 

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3D Charcter Animation 2: Animation clips

Here are some clips I’ve gathered

Clip 1: No, I am your father.

Also known as “Luke, I am your father” thanks to years of misquoting, or “Obi-Wan killed your father” on set to prevent leaks.

Advantages:

  • Scene features pretty expressive body language and (at least from Mark Hamill) face acting.
  • Most shots focus on only one character and very simple terrain, it’s a very efficient scene.
  • Even then elements like the swaying platform, flapping tubes, hair and cape manage to make it look active rather than just a sound stage.

Challenges:

Notes:

Clip 2: Do the Mario

They’re the mario brothers and plumbing’s their game.

Advantages:

Challenges:

  • Slightly obscured by text.
  • Teleporting around, though accurate, probably wouldn’t be considered good animation technique.
  • No high quality reference material exists.

Notes:

  • This is entirely and completely stupid, so as you can guess I absolutely love it.
  • The late great “Captain” Lou Albano was a wrestler, he certainly doesn’t look it here.

Clip 3: Hush

Here is my token effort towards including a silent/dialogue-less clip.

Advantages:

  • Voices taken away by floating butler demons, ergo directing had to rely on expressions and music to tell the tone. perfect.
  • Wealth of suitable clips within the episode, so i can be picky. this video is a compilation of the most appropriate scenes.
  • Joss Whedon is very good at characterization so actions are very characterized.

Challenges:

  • Aside from Doug Jones opening the door it’s hard to find any scene i could easily cut down to 10 seconds, and the door opening scene is only 8 seconds which isn’t long enough.
  • Gliding around, though accurate, probably wouldn’t be considered good animation technique.
  • Reference material is in bordered 480p.

Notes:

  • I have not watched a single episode of buffy the vampire slayer before this, now i have to watch them all.
  • Apparently Joss Whedon made this episode because people kept on praising his dialog, which to be fair is exactly what i would do in that situation.

3D Charcter Animation 1: Modelling Reference Material

Drawing People – Joumana Medlej: a great all-purpose human anatomy, movement and expression guide which i have used in the past for emotions and ethnotype drawing reference.

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