Transformers Beast Wars! I love this show. Sure the primitive CG is so dated that the first two seasons are literally older than me but the writing’s pretty good as far as i’m concerned. Unlike a lot of kids shows you see these days it doesn’t feel the need to turn it’s protagonists into idiots so kids can learn shit or in order to move the plot along, it’s witty, epic and even has some pretty great character moments dotted throughout. If i had to pick a favorite Transformers series then Beast Wars would definately be in the running.
Yeah, i totally suck at this regular progress report shtuff.
At the moment i have my character model made (mostly). It’s based off a couple of sketches i made. As you can see from the arm phasing through her clothes i’m currently skinning. i also have to At the moment i’m playing around with the skin weights, which is kinda dumb because i’ve lost the inside mouth geometry and probably need to add that back in first. I’m thinking of going for a more exagerated animation style, fast movments, lots of squetch. Also gonna be animating the face in multiple ways: Morph shapes for expression, moving textures for the eyes and layered over animated textures for the eyelids, that’s gonna take some time to draw. also kinda want to draw seperate eyes with big and small pupils for different light levels.
Been having some issues with IK handles and my reverse foot thing messing up the skin binding so i think i’m gonna disable them for now in exchange for something that works, after all i have all easter to animate it but apparently i need the model/rig done by either this or next friday (?) so that’s where i’m cutting corners.
Here are some clips I’ve gathered
- Scene features pretty expressive body language and (at least from Mark Hamill) face acting.
- Most shots focus on only one character and very simple terrain, it’s a very efficient scene.
- Even then elements like the swaying platform, flapping tubes, hair and cape manage to make it look active rather than just a sound stage.
- Cape, clothes, pipes and hair movement in the wind would require a lot of mucking about with particle systems and xgen, which I’m guessing will add to the animating and rendering time.
- Substituting a character in for Vader who has a face would mean improvising facial animation. care would have to be taken to make sure this is not jarring
- 2 characters are needed, i could model one and alter it for another.
- I’m not quite sure I like the shot direction on this as it seems to occasionally cut away from the characters mid sentence, but it saves me work so that’s always nice.
- I never really realized how pissed off Vader was in the OT when watching this as a child. And then at the end when the falcon escapes he’s like not even mad.
- Single Character.
- Full body movements.
- Contains instructions on animating it within the song.
- Slightly obscured by text.
- Teleporting around, though accurate, probably wouldn’t be considered good animation technique.
- No high quality reference material exists.
- This is entirely and completely stupid, so as you can guess I absolutely love it.
- The late great “Captain” Lou Albano was a wrestler, he certainly doesn’t look it here.
Clip 3: Hush
Here is my token effort towards including a silent/dialogue-less clip.
- Voices taken away by floating butler demons, ergo directing had to rely on expressions and music to tell the tone. perfect.
- Wealth of suitable clips within the episode, so i can be picky. this video is a compilation of the most appropriate scenes.
- Joss Whedon is very good at characterization so actions are very characterized.
- Aside from Doug Jones opening the door it’s hard to find any scene i could easily cut down to 10 seconds, and the door opening scene is only 8 seconds which isn’t long enough.
- Gliding around, though accurate, probably wouldn’t be considered good animation technique.
- Reference material is in bordered 480p.
Drawing People – Joumana Medlej: a great all-purpose human anatomy, movement and expression guide which i have used in the past for emotions and ethnotype drawing reference.